Extended Review: MotoGP 20

Both wheels firmly on the ground

Thanks to the folks at Milestone I’ve recently been spending some time on track with MotoGP 20. I’ve been lucky to grab this on both Xbox One and Switch, and have been pleasantly surprised on both platforms. Read on for the extended review, and check back for the video to see it in action. I’ve rated MotoGP 20 as Grab It, and you can find out why just below. Don’t forget to let me know what you think in the comments.

Taken on Switch – Even on a mobile platform MotoGP is looking good

The Basics

MotoGP 20 is the latest in the long running franchise from Milestone S.R.L. The Italian developers have been at the helm for some time, first tackling the MotoGP license in 2007. Even before that, they were honing their talents in two wheeled racers, starting with Superbike World Championship back in 1999.

MotoGP brings a lot to the table, but the big question of course remains – what’s new? With these yearly releases you can often find that titles benefit from new team rosters, and updated graphics. With this in mind, it’s good to see Milestone have brought more to the latest entry in the franchise.

What’s New

It’s great to see working tyre, brake and fuel management requirements within the title, something which has historically been missing. As well as this, separate control of front and rear brakes is a great new addition for racing aficionados.

There’s a decent range of difficulty options available as well, though even on lower difficulties there does remain a challenge. Having the option to set race assists on a one by one basis, as well as the difficulty of the improved Neural AI for your competitors is great.

In career mode you can join an existing team, racing with official riders, or create your own. Backed by an entourage of technical and commercial assistants, you’re given the opportunity to blaze your own trail. This includes a fairly hefty customisation menu, so you can truly make your rider and bike your own.

There have, of course, also been a number of graphical and technical improvements. These cover a comprehensive range of elements, including the environment, as well as new 3d models for riders. Fans of MotoGP will be pleased to find full face scans of familiar managers, providing that little bit more immersion.

The built in photo mode has a range of options to get some stunning shots

Parent’s Eye View

MotoGP 20 is rated by PEGI at 3, and by the ESRB as Everyone. Likely an easy guess that a title such as this wouldn’t have much in the way of troubling content.

The one thing I would watch out for from a parent’s point of view is simply the in game difficulty. Even with plenty of different options available, starting the title can be frustrating.

I had a really hard time finding the assists and AI difficulty which were right for me. This involved a lot of trial and error, and of course practise, at the start of my time with Moto GP 20. This may be frustrating for young ones, but after sticking with it I’m really glad I did, as it provides a great race experience

The Run Down

Visuals – Good: I’ve enjoyed the visuals on both the Xbox One and Switch versions of the title. There are a number of new camera angles present, as well as a great photo mode which will allow you to get some pretty stunning shots.

The title has fallen back slightly from Great to Good, simply because it’s not fully perfect. Rider animations are great individually, but can become repetitive or jarring when multiple riders perform the same action in sync. If you’re anything like me you’ll lose yourself in the camera mode, which provides some great effects and options, even if the edges can look slightly untidy at times.

The visuals in the title (seen here on xbox one) aren’t 100% faultless, but still give a great experience

Audio – Good: It doesn’t quite hit the perfection of titles such as the F1 franchise, but overall it’s still a solid performance. The commentary is well executed, and I’ve not found too much repetition of phrasing, and most of the time it complements the title well.

Narrative – Great: For titles such as these, career modes are all the rage these days. It’s great to see a revamped career mode in MotoGP 20, which will allow you to take your career all the way from Moto 3 to the premier MotoGP series.

With a good level of people management, as well as tech testing and improvement, I’d say the narrative here – for as much as you get with racing titles such as this – is a great showing, and everything you would expect.

Replay – Good: There are a number of available modes to race in, including the single races, and individual championships and time trials, as well as the three tier career and online modes.

One thing I found great for pick up and play gameplay was the option to completely customise your race weekend. This allows you to select exactly which free practise events or qualifying you would like to take part in. When pressed for time, this can allow you to simply hop into a quick race rather than having to slog through an entire race weekend.

Dedicated servers mean that you are able to challenge your friends online in a number of modes. This is a great touch, and one which can provide some great experiences for those wanting specific race styles.

Overall the Pixel Bandits Moto level for MotoGP 20 is Grab It. This does come with the caveats that you should probably enjoy MotoGP racing in general, and also that you must be up for a challenge.

It can take a while to fully click with the title. I found that it took some time to finetune my difficulty and assist settings to provide an experience which was fully right for me. However after finally dialing into it, I’ve found a racing title which is fun, fast, and can provide hours of entertainment.

I’ve had plenty of gripping one on one moments through my Moto career
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