Thanks to the folks at Iceberg Games and Cybernetic Walrus, This week I’ve been taking a look at Antigraviator. This Wipeout-like anti-gravity racer is a little more lightweight when compared to its longstanding competitor, but is certainly a title which is pleasing on the eye, most of the time. Antigraviator is currently available on PC, PS4 and Xbox One.
The title comes with campaign and quick race modes, as well as ranked and casual online play. Sadly, while these two options are certainly present in the main menu, I’ve not yet been able to find an online match myself. As a bonus for those who love it, there is split screen local multiplayer, for up to four players. There’s a small amount of customisation capability when it comes to the ships’ outfitting. However it’s great to see some comprehensive options when it comes to altering the look of your speedy sled.
Antigraviator contains a small number of different race modes, and you’ll play all of them in the single player campaign. One of the more notable details on the title, is that unlike others it doesn’t have an upper speed limit. This means that if you get things just right, you’ll keep accelerating until – inevitably – you’re hit by a wall, a trap, or one of your opponents themselves.
Antigraviator is rated by PEGI at 3 and by the ESRB at E for Everyone
As you may guess, there’s not much to worry about as you careen around the tracks. It’s a pretty family friendly title which contains ship on ship violence and not much else. The only thing to maybe bear in mind is difficulty, and speeds could be hard for younger players to keep up with.
And with that stacked up, on to the run down
Visuals – good: For the most part the graphics in antigraviator are spot on. Crisp and bright high tech future visuals which really shine in the space based levels. There are a couple of glitches here and there, and one particular level wouldn’t stop showing me the frame rate, which apparently rockets to astronomical levels when you pause. If not for these bugs and glitches it would move firmly into great territory
Audio – Great: The soundtrack really pulls you along the track and complements the title really well. With the pedigree of other similar titles this is an read where it could have fallen down, but I was happy to see it remains a strong contender.
Narrative – Lacking For titles such as this there’s not a lot to expect in terms of narrative, but I do feel it’s missing something. This could have been helped with skill or level unlock progression, or different teams for the AI opponents. While it’s not awful, and you don’t expect much for these titles anyway, it just felt like it was missing a little something.
Replay – Lacking: The Campaign has a number of different worlds and a number of tracks on each, including reverse track layouts. There are three different game modes to play through, and a decent number of single and local multiplayer options. The issues with matchmaking do effect things here, and it would be raised if online play was more accessible.
Overall The Pixel Bandits Podium level for Antigraviator is Approach With Caution. This has been another tough one to mark as it’s a title which I have had some fun with. The perpetual acceleration element makes for fast and enjoyable gameplay, and track layouts and environments are well executed. The powerup and trap mechanics are a little complex, and not really explained in the title, and in conjunction with a small number of visual bugs, and the issues with matchmaking, I’d say these are all things to consider if you were looking at picking the title up.